Drop Update 爆率更新
- Fixed Monster in Quartz Mine that doesn’t drops 修复 精矿 金兽没有爆率问题
- Increased Abandoned Town and Quartz Mine drops 提高 僵尸爆率 精矿爆率
- Increased drop rate of Flag and Wood 提高 旗子 和 木头 的爆率
Gameplay Changes 游戏内容更新
- Anniversary Trophy available in cash shop now 一周年纪念杯可以在商城内获取
- Refine Extractor(Armour) changes to only able to extract AC, MR, HP and Mana. 精炼属性提取器(盔甲)改成只能抽出AC,MR,HP和Mana.
- Revert skill damage changes on Assassin SwordOfVengeance, Warrior Maelstorm Blade and Wizard Freezing Rain during 1st of June Update. 还原六月一日对 屠龙斩,业火及冰雨的 技能攻击调整。
- Oil Of Benediction can drink Luck to maximum 25(from 7 increased to 25). 祝福油可以喝上25幸运。
- Armour Master Refine Cap AC, MR to 1000, HP Mana to 2000. 衣服精炼上限AC,MR 1000,HP 和mana 2000.
New Damage System 新的输出系统
Previous Calculation
For example DC (200 – 6000), Minimum DC is 200, Maximum DC is 6000. If your Luck is more than 10, system will take your Maximum DC to calculate damage. If Less than 10, system will random a number between 200 to 6000 to calculate damage.
If Luck 11, SwordOfVengeance skillPower is 100-125, DC is 200-6000. Your damage output will be 6000*skillPower = 600000-750000 damage.
If Luck less than 10, Your Output damage will be 20000~750000.
If Luck >= 10, MaxDC * SkillPower = Your damage
If Luck < 10, RandomFromMinToMaxDC * SkillPower = Your Damage
Damage Calculation After 8th of June
Each Luck equal to 1% of your Max DC.
For example DC (200 – 6000), Minimum DC is 200, Maximum DC is 6000. If your Luck is 40. Your Min DC will be 200+(40%*6000) = , hence when system calculate damage, it will depends on 2600-6000 DC.
RandomFrom(MinDC+(Luck/100*MaxDc))ToMaxDC * SkillPower = Your Damage
Apply to DC, MC, SC.
之前的算法
例如你的DC(200 – 6000)。DC下限是200,上限是6000。按照旧算法只要你幸运超过10,系统就会拿DC上限乘与技能点数。如果幸运少于10就会随机一个从DC下限至上限的数额乘与技能点数。
打个比方,业火如果幸运超过10伤害大概在 600000至750000之间。如果幸运小过10伤害在20000到750000之间。
新的伤害系统
每一个幸运等于你的1%上限。
打个比方,同样DC (200 – 6000)。如果你的幸运是40,你的DC下限会是200+(40%乘与6000),系统算伤害时会照着随机2600-6000DC来算出伤害。
这个算法将影响DC,MC,SC